Weapon (trident), artifact (requires attunement)

You have a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. Immediately after a ranged attack, the weapon dematerializes in a thunder clap and rematerialized back to your hand. Only one ranged attack per round can be made with the trident. Once per turn when you hit with any attack using this weapon, it deals an extra 2d6 thunder damage. Proficiency with the trident allows you to add your proficiency bonus to the attack roll for any attack you make with it. 

Once per day, you may spend your action to cast Lightning Bolt at 3rd level with the trident (DC18). This feature resets each day at dawn. 

Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Thrown, Versatile, Topple

Item Tags: Damage Combat

housegoy

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