Weapon (rapier), uncommon (requires attunement by a creature wanting the special property of the Katana)

A Katana made for use by the angry, raging barbarians. Crafted and magically enhanced to help the strong brave men use a normally dexterity based weapon. 

The Barbaric Katana deals (1d8 + strength / dexterity modifier) slashing damage whilst one-handed, and (1d10 + strength / dexterity modifier) slashing damage whilst two-handed. 

As a bonus action on the wielder's turn, the wielder can cause a flow of barbarian magic to surge through them. The wielder gains advantage on all their attacks made with this weapon, however all attacks against them are also made with advantage until the start of the wielder's next turn. This property cannot be used if the wielder is not attuned to the weapon. 

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: creature wanting the special property of the Katana, Finesse, Vex

PolarExpressKid

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