Weapon (greataxe), uncommon

Crafted of adamantine in the forges of the fire giant's home, this greataxe grants a +1 bonus to attack and damage rolls made with it.

Lightbringer. As a bonus action, the adamantine begins to brighten. The axe will then shed bright light in a 15-foot radius and dim light for an additional 15 feet. This can be dismissed as an additional bonus action.

Critical Flames. On a critical hit, the weapon deals an additional 2d6 fire damage.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Fire, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

alternativetheatre

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