This prosthetic appendage was developed by artificers of Calafalas, but the design has been tweaked by the wizard Celine Blackwood and the priestess Neriah Nic Alsidair. To attune to this item, you must attach it to your arm at the wrist, elbow, or shoulder, at which point the prosthetic magically forms a copy of the appendage it’s replacing.
While attached, the prosthetic provides these benefits:
- The prosthetic is a fully capable part of your body.
- You can take an action to remove the prosthetic, and it removes itself if your attunement to it ends. It can’t be removed against your will.
- The prosthetic is a magic melee weapon with which you’re proficient. It deals 1d8 force damage on a hit and has the thrown and light properties, with a normal range of 20 feet and a long range of 60 feet. When thrown, the prosthetic detaches and flies at the target of the attack, then immediately returns to you and reattaches.
Additionally, the arm grants advantage on saves against spells and magical effects, and can a single chosen dispel magical effect within 60 feet, using the attuned user's Wisdom score to make the roll to remove said effect, 5 times per day, regaining 1d4+1 charges at the end of a long rest.
Notes: Advantage: Saving Throws, creature missing a hand or an arm
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