Weapon (dagger), legendary (requires attunement by a Any Neutral Alignment)

You have a +1 bonus to attack and damage rolls made with this magic weapon. 

When you attack with this weapon you have name which blade your using. At the end of each turn if u have used either side an unequal amount of times you take 5 radiant or necrotic damage, depending on which side of the blade you used the most

Sun. When attacking with this side of the blade, you deal 2d4 radiant damage, the creature also needs to make a Constitution Saving throw DC 18 or become blinded for there turn, at the end of there turn the effect ends. Any spells like Lesser Restoration or Greater Restoration don't work on removing the effect. If these spells are used the effect jumps to the caster, of the caster is the person themselves they take 2d10 radiant damage. 

As an action on your turn you can cause the blade to fly 120ft away from you and explode in a 50ft radius, of heavenly fire each creature in range of the blade needs to make a Dexterity saving throw DC 18 or take 8d8 radiant damage and be blinded for a minute, on a success they take half damage and are not blinded.

Moon. When attacking with this side of the blade, you deal 2d4 necrotic damage, the creature also needs to make a Constitution Saving throw DC 18 or become paralyzed for there turn, at the end of there turn the effect ends. Any spells like Lesser Restoration or Greater Restoration don't work on removing the effect. If these spells are used the effect jumps to the caster, of the caster is the person themselves they take 2d10 necrotic damage.

As an action on your turn you can cause the blade to separate, turning into two daggers each with a +1 to dmg and attack rolls doing 1d4 piercing damage in this way. While holding the daggers like this you gain a flying speed of 40ft, any locks are instantly unlocked for you and you permanently have the [spell]Moonbeam[spell] up, you can choose the origin point wherever you want. When the blades are reatached as a bonus action all these effects end.

 

The Blade can only be destroyed if taken to Dol Arrah goddess of sunlight and honour and Celestian god of stars and wanderers, they both have to be at the same place where they both much touch the opposite ends of the blade according to there faith, on which the touch melts the blade back into mist. Any creature within 120ft of the blade when this happens must make a Charisma Saving throw DC 22 or there alignment changes to the polar opposite, of what they were.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Any Neutral Alignment, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

FreddoDM1

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