This item replaces a lost arm, and is mostly able to function perfectly as the arm. This prosthetic's mobility and dexterity are completely dependent on a contained 'mage hand' cantrip, bound to the prosthesis. The prosthetic comes, therefore, with a few clear benefits and a few clear drawbacks.
Drawbacks:
-2 modifier to strength checks that involve use of the left hand, or -1 to strength checks that use both hands.
-2 to acrobatics checks that involve the use of the left hand
To retain normal use of the hand, you have to recast mage hand once every 10 minutes.
Benefits:
Once per short rest, you can use your spellcasting stat modifier in place of strength for any strength check
Once per short rest, you can negate the -2 to acrobatics by activating the mage hand in the prosthetic
Two compartments in the hand allow for stealthy storage and quick access to small items, up to 1 foot in length and 5 inches in diameter.
Comments