This leather bag is cylindrical in shape and has a single strap for it to be slung over a humanoid's shoulder. Inside the Bag of Gains is an extradimensional space that is empty when observed from the outside but in reality contains every piece of exercise equipment and exercise accessory imaginable. A creature can summon any number of items out of the bag however summoned items only remain for 1 hour before they disappear and reappear inside the Bag of Gains.
The equipment pulled out of the Bag of Gains is limited in size by the bag's 3-foot diameter opening. Anything that is larger than 3 feet in two of its three dimensions cannot be taken out of the bag. Anything that's placed into the bag takes 2d12 bludgeoning damage for every 6 seconds it's inside the Bag of Gains.
Once per short rest, after exercising with equipment from the Bag of Gains for one hour, a creature can reach into the bag and receive a Potion of Max Gains which must be consumed immediately or its effects will be neutralized.
When a creature consumes a Potion of Max Gains, they roll a d100 and receive the following result.
1 - You sustain a workout-related injury and get a permanent -1 to your choice of STR, DEX or CON. This cannot cause you to drop below 10 on any ability score. If it would do so, treat this as a 2-5 roll result instead.
2-5 - You're sore from your workout and your speed is reduced by half until you complete a long rest.
6-24 - You need a break from working out and cannot use the Bag of Gains for 1d4 days.
25-50 - Nothing happens
51-75 - You feel mental sharpness from the workout and add +1 to any checks of saves that use INT, WIS or CHA until you finish a long rest
76-95 - You feel mentally and physically sharp from the workout and add +1 to all checks and saves until you finish a long rest.
96-99 - You are a finely tuned machine after that workout and roll with advantage on all checks and saves until you finish a long rest.
100 - You get max gains. Permanently add +1 to your choice of STR, DEX or CON as long as it doesn't exceed a total score of 20. If you cannot gain this because you've maxed out STR, DEX and CON then you can instead treat this result as a 96-99 roll.
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