A silver, beautifully engraved dagger, that houses a dark gem at its pommel, decorated with gold accents and a matching sheathe which has 6 inserted green gems alongside its spine.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
This dagger has 3 charges. The dagger regains 1d3 expended charges daily at dawn. If you expend the dagger's last charge, roll a d20.
On a 1, the dagger pops into a cloud of smoke and is destroyed.
While holding this dagger, you can use a bonus action to press the dark gem at the pommel of the dagger and expend 1 charge to emit a cloud of magical smoke that creates a heavily obscured area in a 20-foot sphere. The sphere spreads around corners. The user attuned to this dagger can see through the smoke as if it was transparent. The smoke lasts 1 minute after activation and is unaffected by non-magical wind, although it dissipates completely if this dagger uses another charge again for a different smoke cloud.
The dark gem is obsidian and the green gems are malachite. Removing any of the gems makes this dagger a +1 weapon with no other properties until gems of the same type are returned to the spots.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Rogue, Finesse, Light, Thrown, Nick
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