Weapon (maul), very rare (requires attunement by a humanoid creature with a STR Score of 18)

You gain a +1 bonus to attack and damage rolls made with these gauntlets. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Wielding these gauntlets increases your Armor Class by 2. You cannot wield shields while wearing these gauntlets, and can only equip Two-Handed weapons.

After a successful hit with this weapon, the target must make a DC 16 STR saving throw or be launched 30 feet away from you in a straight line. If the target collides with an object that would halt their movement, they take 1d6 bludgeoning damage for every 5 feet of movement they could not move. You can use this ability a number of times equal to your strength modifier, and you regain all expended uses when you finish a short rest.

While attuned to these gauntlets, your Strength score changes to 25. The item has no effect on you if your Strength without the gauntlets is equal to or greater than 25. In addition, you have advantage on Strength Saving Throws while wearing these gauntlets. Equipping these gauntlets does not require proficiency. 

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Set: Strength Score, Advantage: Strength Saving Throws, Bonus: Armor Class, humanoid creature with a STR Score of 18, Heavy, Two-Handed, Topple

SoapyKabbage

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