Armor (studded leather), rare (requires attunement)

This armor glows with faint magical energy, and seems to be able to ward off almost any blow. The magical armor has 5 charges. Whenever you take acid, cold, fire, lightning, radiant, necrotic, or thunder damage, you can spend 1 charge and use your reaction to gain resistance to one of the damage types that damaged you until the start of your next turn.

 

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Resistance: Acid, Resistance: Cold, Resistance: Fire, Resistance: Lightning, Resistance: Necrotic, Resistance: Radiant, Resistance: Thunder, Combat, Warding

Item Tags: Combat Warding

skleinwort

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