Weapon (revolver), uncommon (requires attunement)

This is a peculiar handgun in the shape of a revolver. An enchanter spent many years crafting this revolver, creating many failed prototypes. Unlike a normal revolver, there is no way to load the gun with regular bullets.

As a ranged attack, the trigger of this gun can be pressed an the barrel of this gun will emit a bright beam of radiant power, dealing 1d6 + DEX Radiant damage. This can be done six times per day. It isn't nearly as loud as a normal gun, but it's so bright the advantage is negligible. Has an effective range of 60 feet.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Radiant, Range, Ammunition (Firearms), Reload, Sap

Deekanuck1

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