Weapon (rifle, automatic), common

This weapon uses air intake, high power magnetic fields, and extreme rotating mechanisms to launch high pierce air projectiles at high speeds while remaining near invisible and due to that harder to react to then a bullet. 

it does 2d6 piercing damage and all it requires for bullets is any type of atmosphere weather it be man made or not

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow

Item Tags: Damage Combat

rainmakerws

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