Wondrous Item, very rare (requires attunement)

Once a week as an action you can touch and initiate a magically binding contract with a willing or restrained creature. In order to initiate the contract, the user must utter a binding word.

If the creature can understand you and is unwilling, you can force the creature to make a Wisdom saving throw (DC 15) to avoid the binding. A creature who is charmed or can't understand you, cannot be bound. You can only have one contract out at any given time.

The command is commonly an oath or contract to carry out some service or refrain from some action or course of activity as you decide. You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the binding fails. The command can include a deadline to accomplish a task but it must be an agreed upon time period or no less than 30 days. 

While a creature is bound, each time it acts in a manner directly counter to your instructions the soul bind tightens. If the command has a deadline, the bind will also tighten for each day past the deadline.

1st tightening. The creature suffers disadvantage on ability checks involving wisdom, and intelligence.

2nd tightening. The binding digs deeper into the creature's soul. The creature suffers disadvantage on attack rolls, and Strength and Dexterity saving throws are made at disadvantage.

3rd tightening. The creature's mind is muddled, and is unable to think about anything but the task. The creature is visibly effected by the soul bind and charisma rolls are at disadvantage.

4th tightening. The creature’s soul is temorarily severed and the binding ends. The creature is alive, but considered comatose for seven days until their soul can find their body again.

Notes: Control, Cursed, Jewelry

Item Tags: Control Cursed Jewelry

Velmarox

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