You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Sentience. Anton's Vorpal Blade is a sentient chaotic good weapon with an Intelligence of 12, a Wisdom of 12, and a Charisma of 15. It has the ability to detect magic in a 10' radius, and a hidden compartment in its pommel with a pale lavender ellipsoid ioun stone (absorption).
While attuned to this weapon and wielding it, you can use the ioun stone hidden in the pommel as if you were attuned to it. You can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.
Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
The stone can be replaced by a new ioun stone (absorption).
The item communicates by transmitting emotion to the creature carrying or wielding it.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Requires Attunement by a Creature with Good Alignment, Damage, Combat, Heavy, Two-Handed, Graze
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