Wondrous Item, very rare

This gorgeous magic item is a perfect 3 foot by 3 foot by 3 foot obsidian cube. It is etched with strange symbols in an unknown language. On the top of the cube are 8 pairs of rectangular slots and 1 cube shaped slot. The pairs of rectangular slots each fit one Jacinth and one Silver Bar per creature that is going to use the A.C.E.

The final slot in the center of the top of the cube and has etched spirals around it. This center slot can fit a "Cartridge" that can be purchased from select merchants to run different simulations in The Astral Plane. Below are a list of known Cartridges, their cost, and a brief description of their use.

Once "logged in" to the Astral Cartridge experience, you can "log out" as an action and return your Astral body back to your physical body on the Material Plane. Your astral body also returns to your physical body if your astral body drops to 0 Hit Points.

The Astral Console Experiencer functions like the 9th Level Spell Astral Projection except that it requires an Astral Cartridge to function. Additionally, you cannot leave the confines of whatever the Astral Cartridge is, and you cannot use any form of teleportation to escape the confines of The Astral Cartridge experience. Your astral body has all the same stats and equipment as your physical body, except when you drop to 0 HP you don't die or make Death Saving Throws, you only get returned to your physical body. You can stay in the Astral Cartridge experience as long as you like and your body remains in stasis and does not require food, water, sleep, or air. While you are in the Astral Cartridge experience time is slowed down to almost a complete standstill, one day in the experience is effectively 1 second to your physical body. If, for some reason, your physical body is attacked or in imminent danger, your Astral Body will be forcibly brought back to your Physical Body and you will take 3d10 Psychic Damage on top of whatever damage was done to your physical body.

  • Spaceship Flight Trainer     2,000 gp        Ship combat in space 
  • The Crypt of Terror              3,000 gp         Can you survive?
  • Immortal Fighting                2,000 gp         1-on-1 PvP and PvDM Combat 
  • Catacombs Plunderer         2,000 gp          Find ancient artifacts in ruins 
  • The Myth of Elda               10,000 gp         An epic journey of platforming and puzzles

 

Please Note! Experience points and Items gained while using the Console to play Astral Cartridges may not carry over to the Material Plane. Please see your local participating Dungeon Master for more information.

The Red Ring of Death. If your A.C.E. begins to have a glowing red ring around the Cartridge Port, please do not use your A.C.E. until it has been serviced by your local retailer. If you use the A.C.E. while the Red Ring of Death is active, you may get stuck in The Astral Plane. Retailers are not responsible for any experience points, items, or lives lost in The Astral Plane.

Notes: Utility

Item Tags: Utility

DM_Zemo

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