A dark leather band the size of a humanoid wrist with a silver clasp that snaps it together in the back. The band is layers of leather made from the hides of different magical creatures. Embedded within the layers are three gems- a small garnet and emerald, with an ingot of amber between them. Fine copper runes are worked around the band and the snap in the back is silver.
Item has a 12 charge capacity. Unless the Dungeon Master rules otherwise, the item is acquired with 3d4 charges. Item regains 1d4+3 charges each morning at dawn. If all charges are expended, roll a d20 and on a 1 the band crumbles and is destroyed.
While the Band of Connection is wrapped around and the snap is closed on a creature, that creature can use the item's charges in the following ways:
Pressing the garnet with intention allows the wearer to expend one charge and cast Message.
Pressing the emerald with intention allows the wearer to expend two charges and cast Sending.
When either gem is pressed, the ingot of amber glows faintly for the duration of the respective spell. Pressing the ingot of amber with intention will illustrate the remaining charges by the intensity of a brief glow.
Notes: Communication, Utility, Jewelry
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