You have a +2 bonus to attack and damage rolls made with this magic weapon. This weapon also has 12 Charges, when all the weapon's charges are expended the weapon explodes yielding catastrophic consequences. With these charges the attuned creature can channel the following effects with the hammer: 1 Charge, the creature can expend a charge to add +3 fire damage to an attack roll. 2 charges, the creature may channel the flame within the hammer to fuse with the creatures life essence, the creature may roll a hit dice and gain hit points equal to the number rolled +10. 3 charges, the creature channels the full power from the hammer, granting the creature an extra +1 to hit and damage for 1 minute, also being able to use their bonus action on a hit to expend and additional charge to use the momentum of the swing boosted by the energy of the hammer to swing an additional time. The creature wielding the hammer also has the ability to expend the entirety of the charges in the weapon, consuming the fire within the weapon and concentrating the energy into a single point. The effects of the explosion are as follows: this deadly explosion is akin to fireball spells used by the Ancient Demon King of chaos, it is said the Demon King channeled one of his great spells into the hammer as a warning to it's users to use violently; but carefully. The spell "Ancient Demon King's fireball", deals 12d6 fire damage as well as 8d6 necrotic damage, the fire damage dealt by this effect bypass any resistances or immunities of creatures affected.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, 1 hour short rest., Damage, Combat, Versatile, Push
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