Weapon (dagger), very rare (requires attunement by a By a Rogue)

You have a +1 bonus to attack and damage rolls made with this magic weapon. Once per day, when you throw this weapon, you may choose to force all creatures in a 60 foot cone emanating from where the dagger was thrown to make a DC15 dexterity saving throw. If they fail, you may deal your dagger damage to all creatures within the cone. If this would count as a sneak attack, creatures in the cone have disadvantage on their saves and your bonus sneak attack damage applies to all creatures within the cone. If they succeed the saving throw they take half damage.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, By a Rogue, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

menionleah

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