Wondrous Item, rare (requires attunement by a Short Rest.)

As a Bonus Action, you can throw this coin into the air. You must make a ranged attack or cast a spell that shoots a projectile immediately afterwards, for if your turn ends the coin will just fall on the ground (the coin will magically reappear in a location of your choosing, be that a pouch, pocket or your hand). The coin has an Armor Class of 18 and will bounce any projectile you shoot at it to a target of your choosing, while tripling the damage dice of the attack. 
For example: If you shoot this coin with a longbow and hit, the shot deals 3d8 + DB piercing damage instead of the usual 1d8 + DB damage.

This also works with spells that shoot solid projectiles.

On a Critical Hit, your projectile hits the side of the coin, splitting it. You can now choose 2 targets, or shoot the same target twice with the extra damage.

If you have multiple Yeetcoins, you can throw them in the air all at once. If you hit the first coin, it can bounce to the next one. Every coin after the first one loses one point to its AC, and adds one damage die to the total damage. The chain ends as soon as you miss one of the later coins, and it will bounce towards your target.

 

Notes: Short Rest.

DarthDunke

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