Weapon (longsword), rare (requires attunement by a Barbarian )

When attuned to this item, you gain a +1 to both hit and damage. The sword holds djinn inside that will latch onto whoever attunes to this sword. The Djinn gives 4 charges into the sword to be used when a barbarian is raging, which when expended, will cause a 10 foot radius around the sword to take 4d6 bludgeoning damage including the barbarian. The damage is made from a massive gust of wind that requires a Strength save (DC 12) to stay standing. If all 4 charges are spent before the next day, the djinn will escape. Charges are refilled the next morning. The djinn is sentient but unable to see past whosever holds the sword. It is able to communicate through the sword once someone can attune to it. On a failed strength save, all creatures are knocked prone for 1 round. The creature wielding this sword will have to make a save as well, and if it fails, they are knocked into the sky 10 feet. 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Bludgeoning, Bonus: Magic Item Attack With Strength, Damage: Slashing, Prone, Barbarian , Damage, Versatile, Sap

Item Tags: Damage

kalbes

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