The board itself is sleek and almost iridescent, and adjusts in size to its true owner. This board can only be claimed by one rider at a time. The board can only be passed to another if the rider dies. The compounds that make up the board seem to be of pure wind, and if someone who is not the rider tries to touch or steal the board, their hand would simply pass through as if passing through fog. The board resembles a small surfboard, but can change in shape once a day to whatever the rider prefers if they make a DC 10 Wisdom Check.
Maneuvering: Prior to gaining full proficiency, each turn requires a DC 10 acrobatics check to accomplish without fault. In heavy wind, a non-proficient users must succeed on a DC 15 acrobatics check to turn or achieve an acrobatic feat. In a storm, users must succeed on a DC 17 Dexterity saving throw or be swept up in the gale and scattered into a random direction. Until the rider falls to the ground, they can repeat this saving throw at the beginning of each of their turns or every 6 seconds to attempt to regain control of their board.
Note: Speed (Flying) 50 ft in any direction.
Immunities: (All). The board only vanishes if attunement wears off or if the rider takes more than 5 + the rider's level in damage. If the board vanishes while the rider is in the air, the rider must make a DC 15 + 1 Dexterity Saving throw for every 10 ft of height where the rider is located or suffer 1-5d6 bludgeoning damage (for every 10 feet). The rider must also use an action at the beginning of their turn to save themselves using a spell or levitate.
Notes: Immunity: All, Rider requires proficiency in their new vehicle, and must train with the board for at least 24 hours to gain full proficiency., Requires attunement for 1 hour for every 6 hours of use
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