You have a +1 bonus to attack and damage rolls made with this magic weapon.
Arachnasnare daggers are wicked blades that comes from the Underdark. Their black blades are short and wide, tapering to a fine point used for stabbing.
The dagger has 10 charges. When all the charges are expended, flip a coin. Heads, the charges are restored to 10. Tails, the dagger is lost. The dagger can use the following ability and allow the wielder to cast the following spells
- Expend 1 charge to add +1d6 poison damage on a hit. This must be added to damage before the damage dice are rolled. Multiple charges may be used on a single hit.
- Web (2 charges)
- Spider Climb (2 charges)
- Darkness (3 charges)
"With venom we sting, her glory we sing. So whisper your love of your matron; your mother, who teachers the way to your sisters and brothers. Brother, I say, there can only be one. For if there were two, there couldn't be you. Then that silken swaddle, that tickling wreath would instead be your death by the Spider-Queen's teeth. Sleep sound in the darkness, or burn in the light alone." - Sleep Sound, a drow lullaby.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Poison, by a Rogue, Damage, Combat, Finesse, Light, Thrown, Nick
Previous Versions
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