The shard represents one of the following elements: acid, lightning, fire, or cold. This is decided upon the items reveal in game. This element affects certain abilities granted by this item.
This shard grants you a fraction of the power of a long dead metallic dragon. You gain the following benefits:
Metallic Breath. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 3d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. You can use this action a number of times equal to your proficiency bonus per long rest.
Metallic Resistance. You gain resistance to this shards element.
Metallic Ward. As a reaction when you are hit by an attack, you can form a magical, metallic shield to defend yourself. Gain a bonus to your AC equal to 1d8. You can use this reaction twice and recharges on a long rest.
Notes: requires attunement
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