Bagpipes of Jumping are the result of a simple bet a Bard made against a drunken Sorcerer, insisting that musical instruments could not make the user fly. The Sorcerer, taking the bet, took the Bard's own bagpipes and enchanted them, upon using a command word, the Bard went "flying" 11 feet away, causing him to faceplant and be stunned for several minutes.
When saying the command word, the player attempts to jump up to 11ft in one direction. The bagpipes have 3 charges in between long rests, with 3 failed attempts consuming a single charge. Each charge consumed results in the difficulty threshold increasing.
To succeed in a jump, player must roll DEX 15/18/21 (based on charge level).
After a successful jump, the player must then roll saving throw of DEX15 or higher to prevent stun effect for the following turn.
Being stunned results in immediate end of turn.
Notes: Three unsuccessful attempts consume one charge.
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