You have a +1 bonus to AC while wearing this armor.
Angelic Language: You can speak read and write Celestial
Celestial Resistance: You are resistant to Necrotic and Radiant damage
Zealous Halo: You have a Halo that materializes over your head when you feel particularly zealous about a subject and that fades until it disappears as your passions cool. Gives advantage on persuasion checks towards good-aligned creatures. Divine Control: You can as an action don or doff all our part of this armor as it materializes into a golden light. If it is entirely doffed it takes the form of a holy symbol worn across your neck.
Angelic Glow: You give off bright light 5 feet and dim light 5 feet past that as a bonus action you can increase this glow to 15 feet of bright light and 15 feet of dim light. While Fiends are in this light they are physically pained and desperately want it to stop. Their attacks are at disadvantage whilst within the bright light. Truth Seer: While you Don the armor you have Advantage on Wisdom Insight checks.
Angelic Sight: Once a day you can cast the True Sight spell.
Minor Benefit: You are Proficient in Persuasion while Donning the armor
Minor Benefit: While attuned to the artifact, you can cast Prayer of Healing as an action. Once you cast this, roll a d6 and on a 6 you can cast the spell again before a long rest.
Searing Radiance: On hit with a melee weapon a non-evil character does an additional 2d8 Radiant damage or 3d10 radiant damage if wielded with two hands as the righteous fervor of the angels courses through your veins. An evil Creature subject to this effect must roll a DC 17 Constitution save or be blind until the end of their next turn.
Aura of Vitality: 3/Day: If you land an attack whilst wearing this gleaming plate you can use a bonus action to heal an ally for 2d6 within 15FT (scales with levels)(3d6 at 12)(4d6 at 16) (5d6 at 18) (6d6 at 20)
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Combat, Warding, Str. 15 Required, Stealth Disadvantage
Comments