The awakened form of the otherwise useless legendary Solar Sword. Its blinding light has been mostly sealed, and can now be summoned by the wielder as a spell-like ability. Additionally, it can now deal Radiant damage instead of slashing or Piercing, gains +2 to attack rolls and damage, and constantly emits the Light spell. It has 4 charges which reset on a short rest that can be used to cast Guiding Bolt.
Searing Light: On command (as an action), the Solar Sword emits rays of blinding light directed at any number of targets in a 50ft sphere. They must pass a DC 15 Dex save to look away or be blinded for 1 minute. They also receive 1d4 Radiant damage. Creatures with blindsight cannot be blinded, but still take Radiant damage.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Blinded, Damage, Buff, Debuff, Combat, Finesse, Light, Vex
Comments