Weapon (longsword), artifact (requires attunement)
You, the last remaining hope to the realms, fly towards your enemy. They have defeated all of your comrades. You strike them with all of your power, hurling an orb of pure energy at your foe. It does nothing against their staggering amount of armor. You stand, waiting for the final blow.
Yet it does not come.
Yet again, you wait, puzzled, for the final blow.
And again, it does not come.
Then, within your shaking hands, there is a sword.
You hold the sword in your hands. It is simple, pathetic, and rusty. Just an old iron sword, you could forge it yourself. But, something about it seems different, ancient, and powerful. You turn back to your foe. they look at you, and step towards you, knowing they have won.
Yet something makes them pause.
They are looking at the sword.
And suddenly, you notice something. They no longer look triumphant.
They seem to be AFRAID.
Then, you take the sword, and slice at your enemy.
They dissolve into nothing.
As you look at the sword, you remember the first thing that your ancient mentor taught you.
"The power of an object is not determined by its sheer energy, it is determined by how it is used"
Then, as these words swirl through your head, you realize something.
You are the new KEEPER OF THE SWORD.

 

This sword, at first, appears to be nothing but an old iron sword, but whenever a creature is reduced to 0 hit points while fighting its worst enemy, this sword appears in their hands, and they become the new Keeper of the Sword, regain all of their hit points, and automatically gain attunement to it.

Balance has the following properties:

Elemental Balance. If the creature takes any Necrotic, radiant, cold, fire, lightning, or bludgeoning damage, for the next three rounds, Balance does an extra 3d10 damage. Consult the following chart.

Damage type taken Damage type dealt
Bludgeoning Lightning
Lightning Bludgeoning
Fire Cold
Cold Fire
Necrotic Radiant
Radiant Necrotic

 

Balance of Life. This function has three charges. Balance regains all expended charges for this ability every year. If the creature dies, they may expend a charge to either kill the creature that defeated them, or revive themselves with all their hit points.

Balance of Death. This function has three charges. Balance regains all expended charges for this ability every year. If the creature uses this property, they may expend a charge to kill any creature, and must roll a d100. On a 51-100, the creature is reduced to one hit point. On a 1-50, the creature gains hit points equal to the number rolled.

Balance of Blood. This function has three charges. Balance regains all expended charges for this ability every dawn. The creature may expend one charge to choose one creature to merge their hit points with. If the creature is unwilling, they must make a DC 20 wisdom saving throw, or merge their hit points, if the creature is willing, it automatically succeeds. Add together the hit points of the two creatures, then divide it in half. Each creature gets half of the hit points.

Balance of Power. This function has three charges. Balance regains all expended charges for this ability every dawn. The creature may expend one charge to choose one creature to merge their power with. If the creature is unwilling, they must make a DC 20 wisdom saving throw, or merge their power, if the creature is willing, it automatically succeeds. Add one of the ability scores of the two creatures together, then divide it in half. Each creature gets half of the ability score.

Destroyer of Balance. This function of the sword possesses incredible power. If under any circumstances in which this power is used, it is effective as a wish spell, but without detrimental effects. If the wish is too powerful, follow through with it anyway, just make sure they severely regret it.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
1/15/2022 7:48:46 PM
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Battleaxe44424

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