Weapon (club), very rare (requires attunement by a Bard, Cleric, or Druid)

This pan has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The pan regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the pan vanishes in a flash of light, lost forever.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

If you score a Natural 20 with this weapon as a melee attack, the target must make a DC 15 Constitution Save or be knocked Prone for 1 round.

Once per round, if you are hit by a ranged attack (Magical, or otherwise), roll a d20. On a 20, the spell deflects off the Frying Pan and it takes no effect.

 

Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bard, Cleric, or Druid, Healing, Light, Slow

Item Tags: Healing

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