Armor (plate), legendary (requires attunement)
Created from the carapace of an Umberhulk. The first time a creature sees this armor, they must make a DC 15 Charisma save or be confused. Once a save is made, they are immune to this save.
+1 Armor
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Str. 15 Required, Stealth Disadvantage
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