Longsword: This weapon is a long single edged blade.
Damage: 1d8 Slashing, Versatile (1d10) Reach 5 ft.
Enchanted Blade: All attacks made with this weapon have a +2 to hit and damage. Additionally you can expend one of your Warlock spell slots to add an additional +2 to hit and damage, you can use this feature an amount of times equal to your proficiency bonus per Short rest.
Balogar's Rune: With your action you can enchant your self with the powers of Balogar themselves. Activating this puts you under the spells, Armor of Agathys (5th Level), Haste, and shield for 1 minuet when the minuet ends you gain 1 point of exhaustion. You can use this ability once per day.
Rune of Fire: As a bonus action you speak the word for Fire in any language of your choosing, you expend a spell slot to enchant your blade with the elemental power of Flames. Your next melee attacks deals an additional 2d10 fire damage until the end of your next turn.
Rune of Ice: As a Bonus action you speak the word of Ice in any language of your choosing, you expend a spell slot to enchant your blade with the elemental power of Ice. Your next melee attacks deal an additional 2d10 Cold damage until the end of your next turn.
Rune of Lightning: As a Bonus action you speak the word of Lightning in any language of your choosing, you expend a spell slot to enchant your blade with the elemental power of Lightning, Your next melee attacks deal an additional 2d10 Lightning damage until the end of your next turn.
Rune of Wind: As a Bonus action you can speak the word of Wind in any language of your choosing, you expend a spell slot to enchant your blade with the elemental power of wind. Your next melee attacks deal an additional 2d10 slashing damage until the end of your end of your next turn.
Rune of Darkness: As a Bonus action you can speak the word of Darkness in any language of your choosing, you expend a spell slot to enchant your blade with the elemental power of Darkness. Your next melee attacks deal an additional 2d10 Necrotic damage until the end of your next turn.
Rune of Light: As a Bonus action you can speak the word of Light in any language of your choosing, you expend a spell slot to enchant your blade with the elemental power of Light. Your next melee attacks deal an additional 2d10 Radiant damage until the end of your next turn.
Blade of the Rune lord: As an Action you can call upon the powers of the Rune lord, you will make 6 attacks in a row against an single creature. You must roll each times for all six attacks as in addition to the weapons damage each attack deals elemental damage. The elemental damage is 2d10 and goes in order from Fire to Radiant. After using this ability you take two points of exhaustion and must rest to get rid of them, spells such as Greater Restoration do not work.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: (Must be attuned by a Warlock.), Versatile, Sap
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