Weapon (dagger), rare (requires attunement by a giving it enough blood)

A beautiful ornate dagger with a handcrafted handle made of precious malachite. It has three poison contained in the handle: one that kills, one that paralyzes, and one that blinds. You can swap between them as a bonus action. The killing poison deals an extra 1d6 poison damage every time you hit with the assassins' blade. The paralyzing poison causes any enemy you hit to make a DC 10 constitution saving throw or be paralyzed. They can remake the saving throw at the beginning of each of their turns. If you hit a creature with the blinding poison equipped they have to make a DC 12 constitution saving throw or become blinded. They can remake this save at the start of each of their turns.

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: giving it enough blood, Finesse, Light, Thrown, Nick

TheCelticCollossus

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