Hand axe with, ominous and cold aura. Deals additional 1d4 cold damage and if thrown uppon successful hit creature or object must make DC 11 save or be frozen in place until axe is removed.
Once removed the formed ice melts into a toxic corossive puddle that occupies the space of the creature hit that deals an additional 1d4 acid damage and remains for 1 minute, any creature that enters or ends it turn in the area takes 1d4 acid damage.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Light, Thrown, Vex
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