Weapon (greatsword), rare (requires attunement)

On a successful hit, the trident emits a thunderous boom. Each creature in a 15-foot cube originating from the prongs of the trident must make a DC 18 Constitution saving throw. On a failed save, the creature takes 2d8 thunder damage and is pushed 10 feet away from you. If the creature is underwater, the damage is increased to 3d8. On a successful save, the creature takes half as much damage and isn't pushed

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Proficiency: Greatsword, Replace Damage Type: Piercing, Ignore Weapon Property: Heavy, Ignore Weapon Property: Two-Handed, Weapon Property: Versatile, Weapon Property: Thrown, Weapon Property: Finesse, Damage: Thunder, Damage: Thunder, Weapon Property: Range, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

Divine_Eidolon

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