Weapon (greatsword), legendary (requires attunement by a Defeat a dragon as an aardwolfpus)

This greatsword is 69 feet long and weights 2 pounds all the weight is at the tip of the sword making it somewhat unwieldy. The sword is made of a mysterious crystal that takes on different properties depending on the surrounding light levels. These properties only manifest when the weapon is attuned.

In low light areas this blade glows when in the presence of otherworldly creatures and after killing said creatures gains a permanent +3 damage bonus per kill. Also on hit applies a stacking status that deals 2d4 force damage for 1 minute a dc20 con save is needed to prevent this effect. In medium to bright light the crystal confers a damage  bonus based on the wielders alignment. Consumes 1 charge per action in combat. For every charge used the weight increases up to 50 pounds. Reattumenment required after loss of all charges.The weapon demoralizes everyone 30 foot radius on hit and continuously yells racial slurs. At one charge the final charge is immediately used for no reason and morphs you into a aardwolfpus till reattuned.

To wield this weapon you need 20 strength, 15 dexterity, 5 intelligence. 3 wisdom, and 20 charisma.

Damage is 4d12 base but after every swing a dexterity save of 15 or higher is required on fail the wielder will stumble and fall. On critical fail the user takes 3d4 damage and consumes all remaining charges. On success you regain balance.

For every 25 pounds of weight the damage is decreased by 1d4.

Has 10 charges.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Natural Attacks, Defeat a dragon as an aardwolfpus, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

SpartanKillsp

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