The Annihilator is a weapon of mass destruction, originally used by the gods of war in legend. It was passed down from generation to generation, used by many demigods and mortal warriors throughout the centuries after being relinquished to the son of a war god, a demigod. Still to this day, the flail still retains its impressive beauty and design. It seems to have been carved out of some sort of red crystal that has a glowing, inner core. The entire weapon is seemingly indestructible, from the crystal head to the black metal chain and handle. When used in battle, it starts to glow with an inner radiance.
You gain a +2 bonus to attack and damage rolls with this magic weapon. This weapon has a number of charges equal to your proficiency bonus -2. When you make an attack Action with this weapon, you deal an additional 1d6 radiant damage. You can then spend 1 charge to do another 1d6 radiant damage as well. You gain back 1d4+1 charges at dawn.
Heavy. Increase the damage die from a d4 to a d8, a d6 to a d10 or a d8 to d12. This weapon gains the Two-handed property if it didn't have it already. Small creatures have disadvantage on attack rolls with this weapon.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Radiant, Replace Damage Type: Bludgeoning, Magic Item Name - Annihilator, Requires Attunement - True, Attunement Description - Strength of 18 or higher, Damage, Combat, Heavy, Two-Handed, Cleave
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