Armor (shield), very rare (requires attunement by a Adv on saves against spells Creatures making spell attacks against you have disadvantage If save succeeds or attack misses - role 1d6: 1-2 If area effect, no effect. If single target, reflect 3-4 No effect 5-6 30ft explosion, DC 15 Con save. Take 1d6 force damage per spell level or half on successful save Disadvantage on Stealth Half cover)

Anti magic shield

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Adv on saves against spells Creatures making spell attacks against you have disadvantage If save succeeds or attack misses - role 1d6: 1-2 If area effect, no effect. If single target, reflect 3-4 No effect 5-6 30ft explosion, DC 15 Con save. Take 1d6 force damage per spell level or half on successful save Disadvantage on Stealth Half cover

Karrotie