A wide belt of hide that is carried slung over the shoulder. On its front are three straps, each of which sheathes a jagged dagger formed of ice.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When one of the daggers is thrown at a target, the magical effect of the item activates . Hit or miss, the dagger bursts into a bitter frost. Each creature within a 10 foot radius of the target must make a constitution saving throw (save DC 13) taking 2d8 cold damage or half as much on a successful save.
All three icicles replace themselves on a long rest.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Cold, Damage, Combat, Finesse, Light, Thrown, Nick
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