Armor (plate), very rare (requires attunement by a Requires attunement)

Once attuned to this armour, you may take an hour to bond it with another magical item and transfer some of the magical properties from that magical item to it. Doing this merges the item with the armour, making it unusable by anyone else. 

For example, touching a Ring of Fire Resistance to the armour would make it Armour of Fire Resistance. If the magical property of the item does not immediately make sense to transfer, the player can discuss with the DM how best to make it work. If a decision cannot be made, the item cannot bond. If a magical item has more than one magical property, the DM can decide which of its properties transfer. 

Once combined, the armour stays combined with the item until either another item is touched to the armour (taking an hour) or when a new day begins- whichever comes first. In either case, the magical item appears in the armours gauntlet, undamaged. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Requires attunement, Str. 15 Required, Stealth Disadvantage

Sneaky_Bacon

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