You have a +2 bonus to attack and damage rolls made with this magic weapon. Andorneth deals an additional 1d10 radiant damage when it hits.
Andorneth is a giant hammer that stands as tall as it's attuned weilder. It's head looks as if it were made of quartz, and it's shaft is made of bronzed steel.
Blessing of the Forge: If you have piety with Venethrad, Andorneth gains the following abilities:
Piety 10+. While attuned to the artifact, you can use an action to cast earthbind from it without requiring concentration. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
Piety 25+. When you hit with a weapon attack while attuned to the artifact, the target takes an extra 1d6 bludgeoning damage.
Piety 50+. While attuned to the artifact, you can use an action to cast Flesh To Stone without requiring concentration. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
If you have no piety with Venethrad, Andorneth has 2 randomly determined detrimental properties.
As an action, you may cast Erupting Earth by slamming Andorneth's head on the ground. A crack in the earth forms from the impact point to where your targeted area is. Once this ability has been used in this way, you may not use it again until after a long rest.
You may cast Mold Earth at will while attuned to this weapon.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Bonus: Melee Attacks, Special requirement, Damage, Combat, Heavy, Two-Handed, Topple
Previous Versions
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