Weapon (dart), varies

A 30-foot tall rocket dealing 6d10 fire damage on a ranged attack. To fire, it takes 10 actions to set up, one action to launch, and 5 actions to disassemble the launchpad once launched. You cannot move the missile once it is set up to launch. It has an armor class of 12 while on the ground, and 15 while in the air. If hit while still on the launchpad, the missile explodes, dealing 4d10 fire damage in a 40 foot radius. 

Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Fire, Finesse, Thrown, Vex

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