Weapon (warhammer), legendary (requires attunement by a cleric or paladin)

Forge of the Morning Sun. You have a +4 bonus to attack and damage rolls made with this magic weapon. Whenever you make a successful attack roll, the target takes an additional 1d4 lightning and 1d4 thunder damage. 

Heart of the Sun. While attuned to this weapon, you gain a +2 bonus to your Constitution score.

Aura of Dawn. While attuned to this weapon, you and all allies within 15ft of you have advantage on all saving throws against Fear effects.

Crystallized Light. This weapon holds 3 charges of Crystallized Light. Whenever you cast any type of healing spell, you can expend 1 charge to heal the target for an additional 2d6. You regain all expended charges at dawn.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Lightning, Damage: Thunder, Bonus: Constitution Score, Advantage: Saving Throws, cleric or paladin, Damage, Combat, Versatile, Push

Previous Versions

Name Date Modified Views Adds Version Actions
1/19/2022 9:07:16 PM
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Item Tags: Damage Combat

MystroEkvall

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