Wondrous Item, legendary (requires attunement by a being worn for at least 48 hours before one becomes aware of it's uses.)

The amulet, a small purple amethyst surrounded by a ring of gold, answers any 1 question a day. The amulet, however, in this weakened state, answers either cryptically or not at all. The Amulet is sentient and is of NG alignment, and will unattune to its wielder if It feels it makes too many evil decisions. The Amulet has 60 feet of hearing and normal vision. The amulet firmly believes that it and its wielder have a key role to play in future events. The amulet insists on being worn at all times. If the wielder doesn't heed this rule or doesn't ask the amulet any questions in 1d6 days, then the amulet will attempt to take control of its wielder. If the amulet attempts to take control of its wielder, the wielder must make a Charisma saving throw, with a DC equal to 12 + the item's Charisma modifier. On a failed save, the wielder is charmed by the item for 1d12 hours. While charmed, the wielder must try to follow the item's commands. If the wielder takes damage, it can repeat the saving throw, ending the effect on a success. Whether the attempt to control its user succeeds or fails, the item can't use this power again until the next dawn.

Notes: Bonus: Choose Intelligence or Charisma, being worn for at least 48 hours before one becomes aware of it's uses., Utility, Necklace, Sentient

Previous Versions

Name Date Modified Views Adds Version Actions
1/22/2022 9:51:17 PM
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Item Tags: Utility Necklace Sentient

P1xeluke

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