Weapon (mace), rare (requires attunement)

When you hit a goblinoid with this magic weapon, that creature takes an extra 2d6 Necrotic damage. The creature must also succeed on a DC 15 Wisdom saving throw or become frightened of you until the end of your next turn.

While you hold this weapon, you cannot be surprised by any goblinoid.  

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Necrotic, Damage, Bane, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
1/23/2022 6:50:53 AM
130
10
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Coming Soon

Item Tags: Damage Bane

Adaligogh

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