Wondrous Item, uncommon
This launcher has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the amount of missiles for each additional charge you expend.
The launcher regains 1d8 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 5 or lower, the launcher stops functioning.
Notes: Damage, Combat
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