Wondrous Item, rare (requires attunement by a barbarian, a ranger, a druid, an Archfey warlock, or a fighter of Fey ancestry)

This wreath of ivy and vine is a treasure presented to members of the Summer Court in the hopes of giving them the sight they need find their allies, wherever they may be. Blossoming out of the wreath are 3 white orchids, each counting as a charge. As an action, you can pluck one orchid off, speak the word "sight" in Sylvan, and release the orchid in to the air. Doing so expends 1 charge. For the next 10 minutes while wearing this wreath, you can see the strands of the forest's song binding everything together, granting you truesight out to 120 feet. While on the Material Plane or Shadowfell, instead of seeing in to the Ethereal Plane, the wearer sees in to the Feywild

The wreath regains 1d3 orchids daily at dawn.

 


This item is part of the Protector of the Forest set. Once one item is attuned, attuning additional items in the set does not take additional time. 1-2 attuned items of the set count as a single attuned item, and 3-4 attuned items of the set count as two attuned items. Each set of effects is additive, so 3 attuned set items has the effects of 2 and 3 items, 4 has the effects of 2, 3, and 4 items.

Set Items Effect
2

Gain immunity to being charmed and frightened

Nonmagical flames extinguish themselves within 30 feet of you

3

Regain 1d6 hit points at the start of your turn if you have at least 1 hit point

Become blinded if more than 10 feet from any attuned set item

Gain a number of charges C equal to the number set items you have attuned and are currently wearing. You can spend 1 charge to cast Commune with Nature or Druid Grove. At dawn each day, you regain 1dC charges, with a maximum number of C charges. Wisdom is your spellcasting ability for these spells, and you can add your proficiency bonus to cast them.

4

Gain a +1 bonus to Armor Class

Upon attuning to the 4th item, you gain a long-term madness. For the next 1d10 x 10 hours, whenever you take damage, you must succeed on a DC 15 Wisdom saving throw or be affected as though you failed a saving throw against the confusion, for 1 minute

Gain the ability to cast Foresight once per day. When you regain use of this spell, roll 1d6. On a 1 or a 2, you fall under the long-term madness as described above for 1d10 x 10 hours. If you already suffer from that madness, the madness is extended by 1d10 x 10 hours.

Notes: Sense: Truesight, Set, barbarian, a ranger, a druid, an Archfey warlock, or a fighter of Fey ancestry, Detection

Item Tags: Detection

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