Like a Ghost. when making an attack with this weapon, all creatures that are within 5 feet of the path of the blowgun needle must make a perception check at disadvantage against the targets attack roll. if failed, the Blowgun's user is still Hidden, Unseen and Unheard.
Magic. this weapon counts as magical, and gives a +2 bonus to attack and damage rolls.
Naturally Poisonous. the weapon does additional 1d6 poison damage
Into The Bloodstream. if a dart fired from this weapon has been coated with poison, the target has disadvantage on the poison's save.
Proficiency with a Blowgun allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Poison, Damage, Combat, Ammunition, Loading, Range, Vex
Previous Versions
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1/25/2022 8:46:26 AM
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0
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0
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1.1
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Coming Soon
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1/25/2022 8:49:36 AM
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1
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1
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1.2
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Coming Soon
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