A modified barrel created by the Tinkerer's of Gnomengarde. It resembles a crab with a barrel for a shell, six articulated metal legs, and a pair of forward-facing pincer claws. A hatch on the top of each barrel opens to reveal an interior compartment equipped with a small, leather-padded seat surrounded by levers, pedals, and gears.
The Barrel Crabs are powered by a rechargeable arcane core that provides enough energy for 4 hours of use per day.
The Barrel Crab is considered a large object and can hold 1 medium or small size creature inside at a time. It has an AC 15, 30 Hit points and a 15 foot movement speed. While in the barrel with the hatch closed, a creature has total cover against attacks from outside the contraption. In addition the contraption is airtight and can hold 1 hour of breathable air. While operating the barrel crab you may use the below action.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage, and the target is grappled (escape DC 10).
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