Armor (shield), very rare (requires attunement)

While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

This shield can use dispel magic twice at third level with a save dc of 13, this feature is regained at dawn.

If a natural born spell caster trys to pickup the shield it glows a dark blue and falls to the ground till next dawn or a successful strength check beating dc 25 upon which the effect goes away. This effect doesn’t effect the creature attuned to the shield.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Advantage: Saving Throws, Combat, Warding

Item Tags: Combat Warding

DrDashforth

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