Staff, very rare (requires attunement by a by a Sorcerer, Warlock, or Wizard. Blue-white motes of light sparkle and glimmer within this 5-foot long staff of amber crystal.)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. This crystal staff can act as an arcane spell focus and grants a +1 bonus to spell attack rolls.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of arcane energy.

When you hit with a melee attack using the staff, your strike delivers the effects of the staffs physical damage plus the effects of the Shocking Grasp spell cast at 5th level (2d8).

The staff can be used to deflect attacks that would strike them. As a reaction, the staff can be used in an attempt to parry both melee attacks and single target spell attacks targeting the wielder granting them a +3 bonus to AC. When targeted by single target spells that employ multiple projectiles, only one of the projectiles can be parried.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: Absorb Elements (1 charge), Chromatic Orb, Lightning only (2nd-level version, 2 charges), Lightning Bolt (5th-level version, 5 charges).

Notes: Bonus: Magic, by a Sorcerer, Warlock, or Wizard. Blue-white motes of light sparkle and glimmer within this 5-foot long staff of amber crystal., Damage, Combat

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2022 7:18:46 AM
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Item Tags: Damage Combat

Taurdad

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