Weapon (scimitar), rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
- This weapon holds a maximum of three charges. It regains 1 charge every 24 hours.
- On a successful attack with this weapon you may expend 1 charge as part of your attack action to reduce the speed of the target by 10 feet until the start of your next turn. If activated following a critical hit, you grievously wound the target. Until the start of your next turn, the target has disadvantage on all attack rolls.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Nick
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